Pathfinder
Sort.h
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1 // TODO ----->
2 
12 #ifndef SORT_H
13 #define SORT_H
14 
15 namespace Pathfinder {
16 
21  void
23  std::tuple<size_t, size_t, size_t>& t
24  );
25 
26 
31  void
33  std::tuple<Geometry::Vec3, Geometry::Vec3>& t
34  );
35 
36 
41  void
43  std::tuple<std::tuple<Geometry::Vec3, Geometry::Vec3>,
44  std::tuple<Geometry::Vec3, Geometry::Vec3>>& t
45  );
46 
47 }
48 
49 #endif
void sortVec3Tuple(std::tuple< Geometry::Vec3, Geometry::Vec3 > &t)
TODO.
Definition: Sort.cpp:35
Definition: AABB.cpp:21
void sortVec3TupleTuple(std::tuple< std::tuple< Geometry::Vec3, Geometry::Vec3 >, std::tuple< Geometry::Vec3, Geometry::Vec3 > > &t)
Definition: Sort.cpp:50
float t(const Plane &p, const Geometry::Vec3 &p1, const Geometry::Vec3 &p2)
Compute the t value for a plane and two points that form a line.
Definition: Intersection.cpp:30
void sortSizeTTuple(std::tuple< size_t, size_t, size_t > &t)
TODO.
Definition: Sort.cpp:24