Pathfinder
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This file declares the struct MeshAccessor that presents a convenient way to access meshes. More...
#include <cstdint>
#include <Rendering/Mesh/Mesh.h>
#include <Rendering/Mesh/MeshIndexData.h>
#include <Rendering/Mesh/VertexAttributeAccessors.h>
#include <Rendering/MeshUtils/ConnectivityAccessor.h>
#include <Rendering/MeshUtils/TriangleAccessor.h>
#include "AABB.h"
Go to the source code of this file.
Classes | |
class | Pathfinder::MeshAccessor |
This class is used to simplify the accessing of meshes, their vertices and polygons. More... | |
Namespaces | |
Pathfinder | |
Functions | |
bool | Pathfinder::operator== (const MeshAccessor &l, const MeshAccessor &r) |
Overload operator==. More... | |
This file declares the struct MeshAccessor that presents a convenient way to access meshes.